AI Insights · Timothy · April 2022
Top 5 io Games on iOS in Sweden: Q1 2022 Performance
An overview of the performance of the top 5 io games on iOS in Sweden during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends among the top 5 io games on iOS in Sweden. Here's a detailed look at the performance of Agar.io, Snake Rivals - io Snakes Games, Snake.io - Fun Online Snake, Pixel Sword Fish io, and Paper.io 2. This data is sourced from Sensor Tower, where more insights can be found.
Agar.io
Throughout Q1 2022, weekly revenue for Agar.io fluctuated, peaking at around $505 in mid-January and reaching a low of approximately $183 in early March. Weekly downloads showed a consistent upward trend, peaking at 640 in the week of February 21. The game's weekly active users remained stable, ranging between 1.9K and 2.3K.
Snake Rivals - io Snakes Games
Snake Rivals - io Snakes Games saw a peak in weekly revenue at $229 in late January, with a notable decline to $46 in mid-March. Weekly downloads experienced a significant spike to 1.0K in the final week of March. Weekly active users also saw a sharp increase, reaching 1.4K in the same period.
Snake.io - Fun Online Snake
For Snake.io - Fun Online Snake, weekly downloads were strong, starting at 4.8K in late December and maintaining around 3K to 4K throughout the quarter. Revenue peaked at $155 in early January and stabilized around $96 towards the end of March. Weekly active users saw a slight decline from 25.3K to about 21.4K over the quarter.
Pixel Sword Fish io
Pixel Sword Fish io had modest weekly revenue, peaking at $146 in late February. Weekly downloads were relatively low, with a significant increase to 162 in early March. The game's weekly active users fluctuated, peaking at 340 in early January and dropping to 160 by late March.
Paper.io 2
Paper.io 2 experienced a peak in weekly downloads at 3.9K in late January. Weekly revenue varied, reaching a high of $90 in late January and a low of $16 by the end of March. Weekly active users saw a peak of 9.3K in late January, stabilizing around 6.7K towards the end of the quarter.
These trends highlight the dynamic nature of the io games market on iOS in Sweden during Q1 2022. For more detailed insights and data, visit Sensor Tower.